Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-03-2017 , 09:39 PM
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Join Date: Aug 2015
Posts: 31

supporting edges and smoothing

Basic question about something I need to improve upon. It seems that properly supporting edges to hold shape when smoothed is simple because I dont see alot about it. And i'm using maya 2014.
In making a square window in a wall I have tried deleting the window face leaving a hole and extruding inward leaving an indentation in the wall. Both cases upon smoothing the window distorts into a roundish shape. Have tried adding supporting edges and bevelling the edges but it still looks bad. The only way i've found it to work decently ends up with edges running all thru the model on each side of each edge of the window.

So basically if you're making a building or a wall and want an inset window what do you do so it keeps that nice shape when smoothed? Thanks again for any advice

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