Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-03-2003 , 06:00 PM
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texture apping 1:1 ?

hello friends !

I´ve created a simple nurbs plane. On this plane, I want to map a single .bmp file.

I want to map t 1:1 on the plane - so that I don´t have any distortion.

where & how I can set such options for the 2d texture map ?

thx,
bernhard

# 2 08-03-2003 , 06:13 PM
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correct me if iam wrong but when you apply a texture it should always apply 1:1. If not go to the place 2d textue node and play around with the coverage settings in the attribute editor.

# 3 08-03-2003 , 06:20 PM
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Here is an image of what I think your asking

# 4 08-03-2003 , 06:44 PM
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hmmmm



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# 5 08-03-2003 , 07:19 PM
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Oh, Thats a camera image plane?

If so, you have to change the settings in the channel box for the image plane.

If thats an image on a plane than you should use a poly plane and scale it in the channel box inputs.

# 6 08-03-2003 , 07:27 PM
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Maybe this will help

# 7 08-03-2003 , 08:23 PM
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aha, aha - so you take the original pixel from the image (width & height) and you use this dimension for the object plane.

now I understand - and it works fine.

thank you very much for your help,
bernhard


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# 8 08-03-2003 , 08:24 PM
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yes, roach is correct. You need to make your plane the same size resolution as your image

# 9 08-03-2003 , 10:16 PM
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I'm glad I can help

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