This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
finally found some time to do some modeling in maya... well, not really *found* the time; rather took it
the idea here is to make a basic head with as few polys as possible, then layout the UVs before detailing and personalizing. With this approach, I can re-use the basic head for a variety of characters... seems to work too
Wow, cool
It's a nice head... I pessonaly use the same method... but... but my heads don't look so well.
For Hybrid: yes there in the front vertices curve up because there is nothing at the botom of the neck, if you let the poly face on the botom of the neck, the margins will be rounded and closed.
"Imagination is more important than knowledge" A.Einstein
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