![]() |
#1 |
Registered User
Join Date: Apr 2017
Posts: 5
|
![]() I'm working with an ocean simulator right now. I'm trying to use Bifrost's BOSS feature, and I've made some progress with it. I was able to create a large plane and add the "spectral" solver to it. This gave me the desired "ocean wave" look. I also have a cylinder floating in the middle of the plane. I want the waves to react based on the cylinder, to splash up around it, like rocks on the coast, with foam and everything. Right now, even when I add the cylinder as an influence, it still does not affect the waves. They pass right through it. Can anyone help me solve this problem? Thanks!
Here is my test and what I have so far: https://vimeo.com/262312057 If there's any additional information you need to know, let me know and I'll update this post. |
![]() |
![]() |
New Thread |
Thread Tools | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Floating objects not floating in batch render | Hydropulse17 | Dynamics & Special Effects | 1 | 16-11-2016 12:09 PM |
Bifrost not making a liquid | yazan09x | Dynamics & Special Effects | 1 | 04-05-2015 07:22 PM |
Bright outline on objects rendered | Turboyac | Lighting & Rendering | 0 | 19-02-2015 05:40 AM |
Problem: How do I work with 2 objects at once? | Skalman | Technical Issues | 2 | 23-04-2012 07:17 PM |
Strange Problem - Unable to change attributes for multiple objects | anthonysw3 | Technical Issues | 4 | 04-12-2010 10:56 PM |