Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-03-2003 , 12:10 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143

texturing Nurbs?

How the hell are you mean't to texture nurbs? I've had experience with polys but i've just started looking into nurbs and can't seem to see anything in the uv editor?

Please help, thanks

James.

# 2 19-03-2003 , 12:34 PM
Axel's Avatar
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Join Date: Jul 2002
Location: Thailand
Posts: 166
open the Hypershade (window -> rendering editors) and choose 'create texture' from the type of nodes menu..

EDIT: Is is that, what ur looking 4?


When the only tool you use is a hammer, every problem begins to look like a nail.

Last edited by Axel; 20-03-2003 at 01:49 AM.
# 3 19-03-2003 , 12:45 PM
Kevin
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# 4 23-03-2003 , 09:12 AM
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Join Date: Jun 2002
Posts: 509
Actually for simple texturing Nurbs are quite a bit easier than polygons user added image

Darkon


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Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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