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Old 25-03-2003, 04:22 AM   #1
iron_tick
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Default Glow reflection

Is there a way to make glow show up in a reflection. I have a glowing sphere in a tube. notice the sphere reflection but no glow reflection.
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Old 25-03-2003, 05:51 AM   #2
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Not sure if this is EXACTLY what you are looking for, but it might lead you to the answer:

My personal favorite way to make this work is to do render-passes, and composite it all in post

Glows are still a bummer in Maya....

A quote from a great VFX guy named Gmask from my PRE-SM days on Highend regarding this:
"Glows are a post process so you cannot have them behind transparent surfaces.. especially raytraced ones as glows will not be included in the refraction or reflection. The object might show up, but the glow will not.
In a non-raytraced scene it may appear as if the glow is transmitted through a transparent surface but it is not.. it's on top. "
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Old 29-03-2003, 09:39 AM   #3
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exactly... you have to composite the glow.. it sucks, but thats the way it still is

glow, pfx, fur all have to be composited to show up in reflections since they are a post process
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Old 29-03-2003, 12:44 PM   #4
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whats annoying about maya is how only geometry tends to get reflected, like you said you cant reflect glows, you cant reflect fur (which i really dnt like) not sure about painfx but i dont think so
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Old 30-03-2003, 06:50 AM   #5
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Cant render fur or glow??? so what do i need to do, render the glowing sphere then use it as a material? or is there another way?
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Old 13-04-2003, 01:26 AM   #6
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No, simply do your glows im maya like normal, just be sure to render them out as separate elements for compositing later.

In your render globals is a flyout called:
"Render Layaer Pass Control"

That's what ya need for this to work
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