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Old 16-04-2003, 04:28 AM   #31
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Hello guys,

last night I managed to make some “updates” at Demona and here I post some pictures with her in different positions.

The first one...
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Old 16-04-2003, 04:32 AM   #32
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The second one is a little bit from an upper angle because I have a strange feeling that in first picture the abdomen is not so visible.
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Old 16-04-2003, 04:39 AM   #33
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way cool. I like your chouse of feet of corse.. seeing as our both have sorta similer feet.. and I will have breast in my render someware.. LOL.. looking good.
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Old 16-04-2003, 04:41 AM   #34
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The third one is a closer shot to see the hand better.
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Old 16-04-2003, 04:44 AM   #35
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Thanks Pony

The fourth one is a closer shot to see the fooh better.
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Old 16-04-2003, 04:47 AM   #36
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The five-th one is a shot from back, you have to see her back too, don't you ?
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Old 16-04-2003, 04:56 AM   #37
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And of course the six-th one is for those who's curious to see the wire of the character.

From now one I'll go for facial modeling.
Brrr... when I'm thinking that I have to model the eyes... and ears...
You know...
There are a lot of details and it's a meticulous process.
Well... I will came with new updates later when I did something at her face...
See you soon...
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Old 16-04-2003, 05:31 AM   #38
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yeah but your doing greait with the details. looks like in in just polys and smoth them. your doing really good with tucks and making things like the rimbs around the clows and things.. !!

I would like to see a close up of the polys around one of the clows. like on the knees.. compare notes.. if you don't mind.
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Old 16-04-2003, 09:25 AM   #39
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very nice progress - nice feet and hands!

between the shoulder and the bicep there is usually some space in the form of an indentation. Try taking it in a little there and near the elbows to give the arms a little more definition.
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Old 17-04-2003, 05:13 AM   #40
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Quote:
Originally posted by pony
I would like to see a close up of the polys around one of the clows. like on the knees.. compare notes.. if you don't mind.
OK Pony, I don't mind and I'm posting for you some closer shots...
I hope that will helps

So the first shot is at the foot (claw region) unsmooted.
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Old 17-04-2003, 05:22 AM   #41
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This shot is for the same region but smooted up.
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Old 17-04-2003, 05:26 AM   #42
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This shot is for the knee region (unsmooted).
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Old 17-04-2003, 05:28 AM   #43
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And this is the same region of knee but smooted.

I hope that all this pictures will help you.
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Old 17-04-2003, 05:34 AM   #44
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As you can see, I tried to model this character as low in poly count as I could.
It helps a lot later when you rigg the model for animation... and especialy in animation.
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Old 17-04-2003, 06:23 AM   #45
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thanks. your a good guy !.. yeah I was like tucking under a cuple of verts to get a real good edge till I figered out that a nother edge real close dose just as good. just like you have..

I think its a good way. it helps keep in polys, and keep the count low. if I was in subD's just for smothing it would kill my CPU. would be going to watch a movie to kill time, every time I wanted it..
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