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Old 03-04-2003, 11:57 PM   #1
flashmario
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Default Modelling problems

I am a total newbie to maya and i'm just starting out trying to develop my polygon modelling techniques. My current project is to model a gun, a GLOCK20.

I'm having trouble connecting 2 parts of my gun together due to my limited knowledge of maya. I tried looking through the built in maya reference and i can find anyting that applies to my situation

I want to connect the circled red areas in the picture below to form the other part of the tirgger, but i don't know how.

Thanks in advance,
Flashmario
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Old 04-04-2003, 12:38 AM   #2
mtmckinley
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You can use the Append to Polygon Tool. Click from one edge to the other and hit enter when the pink area looks like you'd want.

Polygons > Append to Polygon Tool
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Old 09-04-2003, 04:26 AM   #3
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thanks man, I've made some progress but, i'm stuck again .
When i extuded the barrel of the gun, i added some divisions (like 5) just incase i needed to add anything, but now i keep seeing little crevices between the divisions, and when i try to smooth it, it doesn't smooth the whole barrel, it smooths the inidividual divisions . Sorry if this is a really n00b question, i don't know how to fix it tho. I'm so slow at modelling, but you can see my progress anyway...
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Old 09-04-2003, 04:33 AM   #4
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It looks like you have faces INSIDE the barrel at those divisions that need to be deleted.
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Old 09-04-2003, 04:41 AM   #5
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thanks mike, you're really helpful, is there anyway to aviod creating internal faces in the future?
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Old 10-04-2003, 08:59 PM   #6
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Yeah in modeling mode go to polygons>tool options>keep faces together
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