SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-04-2003, 05:42 AM   #1
creaminds
Registered User
 
Join Date: Sep 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Default need help with water drop

I have to do a water drop that collides with a surface (a simple plane). I have an ideea how to do this a have used a sphere (soft body) and a plane(a rigid body) and I have maked them colide, but the result is not so convincing. Maybe some of you could help me in doing some of this. Please help me if you can. I am a newbie in this field area so, any advice will be good, or maybe you know a good tutorial for achieving this.
creaminds is offline   Reply With Quote
Old 11-04-2003, 02:45 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Well, if it is just a "hero" droplet, I would try blend-shapes.

So as it hits the water, you can blend to a psuedo-squashed version of the drop geometry, then you can also make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact.

Also, there are also a few GREAT melscripts on Highend that will help you achive the "drop" look on the plane if that might be what you are trying to achive.
(for the "expanding-rings" stuff IF you need that)
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 14-04-2003, 05:17 AM   #3
creaminds
Registered User
 
Join Date: Sep 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I have done a kind an animation for the drop using this tehnique, maybe it will help others:


1. I have crested the body of the drop
2. I have atached a latice to it
3. I have selected the latice and transform it into a soft Body
4. I atached a gravity field to the latice
5. And wrote a mel expresion that controls the position of the latices points in space.

And using this loks like but it isn't so convining. I have used a nurbs plane for the floor and a nurbs object that I myself created it for the drop.

Can you give me more details about how I can make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact ? It's interesting to see ...
creaminds is offline   Reply With Quote
Old 18-04-2003, 11:00 PM   #4
xr1140
Registered User
 
Join Date: Feb 2003
Posts: 11
Thanks: 0
Thanked 1 Time in 1 Post
Default

i`ve made some rain for a project ... here is a preview ... if you like it just let me know so i can guide you ... but beware this example make use of advanced expresion and MEL

Last edited by xr1140 : 18-04-2003 at 11:03 PM.
xr1140 is offline   Reply With Quote
Old 20-04-2003, 08:55 PM   #5
creaminds
Registered User
 
Join Date: Sep 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
Default pt. Sanctuary

Mane sa tra esti un meserias ...... Ma bucur sa vad ca romanii nostrii ne ajuta .... abia astept sa vad site-ul tau ....... Iti multumesc foarte mult cred ca o sa-mi fie de mare ajutor ....... Daca voi mai avea probleme te mai pot deranja cu intrebari ??????
creaminds is offline   Reply With Quote
Old 20-04-2003, 09:07 PM   #6
EagleKing
Lifetime Member
 
EagleKing's Avatar
 
Join Date: Apr 2003
Location: Germany
Posts: 976
Thanks: 0
Thanked 4 Times in 4 Posts
Default

:S
EagleKing is offline   Reply With Quote
Old 20-04-2003, 10:46 PM   #7
xr1140
Registered User
 
Join Date: Feb 2003
Posts: 11
Thanks: 0
Thanked 1 Time in 1 Post
Default

@creaminds

anytime pal ... and let`s keep it in english

my site it`s offline ATM
xr1140 is offline   Reply With Quote
Old 21-04-2003, 02:14 AM   #8
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Sure

Simply select your "hero" drop, and go to:

PARTICLES > EMIT FROM OBJECT

Then you can use mel, or simply key the imitter to emit Instances of smaller softbody blobs, or just S|W BLOBBY particles for easier use

Good luck!

PS - Check out the docs for how to emit from a surface/object.
Pretty simple
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 21-04-2003, 02:20 AM   #9
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

The Effects Dude to the rescue! :p
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.

adldesigner is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Toilette Water - Original SM Gallery Image by Roux David Simply Maya Gallery 1 04-12-2010 07:55 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.