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Old 14-04-2003, 01:25 AM   #16
kal
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Interesting thread. Not much to add other than that whilst the market is saturated with animators / texture artists and modellers, theres still quite a high demand for TD's (assuming you want to get into film/TV), and its seems that experience isnt quite so high on the priority list.
Games still seems to be the only sector (at least over here) that are willing to take on grads with little/no industry experience, but the starting pay is lousy... i know of a few guys who were on 14-16K after uni, which is great as its a "foot in the door", but come on - living in london on that salary is verging on poverty
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Old 14-04-2003, 04:00 AM   #17
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Quote:
Originally posted by kal
but come on - living in london on that salary is verging on poverty

Couldn't agree more

Although i remenber searching Monster.co.uk and found a London computer animation/modelling job at a 50k
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Old 14-04-2003, 07:44 AM   #18
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Well hey, thanks for all the replies so far you guys. A lot of my questions have been answered now. As I said in my first post, I think I might become a teacher of Maya or general 3D software. This seems like a sure-fire way to do my favorite thing (Maya) and get paid for it at the same time. I still, however, want to become a modeler for a game company same day even if you do get paid literally nothing most of the time. It has always been my dream, so I'll do whatever it takes to get there.
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Old 14-04-2003, 03:34 PM   #19
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I think your should think about opening a small GC or games company someday
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