SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / The quenching tower
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 14-04-2003, 05:51 PM   #1
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default The quenching tower

Hi,

Here's what i am working on. It is called a quenching tower.
It is part of an abandoned plant that was used to make gas out of coke in Belgium.(the plant is named Buda Marly)

So far, it's not finished and well textured yet, som edges have to be beveled...

Maybe 'ill add stuff like barrels, old tires...

Thanks for your comments
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 14-04-2003, 11:28 PM   #2
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Hmm, i'd like to see the reference image, should be cool when you get a little more texturing done. Where did you get those ugly textures? They fit the part very well. How did you light that scene?

also this is a duplicate thread, maybe you could delete the other?

(i didn't mean to insult you're images, it was actually a compliment: old buildings are ugly!)
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Vectorman is offline   Reply With Quote
Old 15-04-2003, 08:59 AM   #3
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well i got the photo from H.Finster an urban explorer. Unfortunately, it is in B & W

I am not satisfied with the textures, especially the back buiding's ones...it is supposed to be wood ...there's still a lot of work to do on it.

As for the light, only two directionnal lights : one from the back right, the other from the front right...
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 15-04-2003, 09:05 AM   #4
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Zoorender has some really nice textures. Although they are not made to be tileable, you can do this in photoshop with the stamp, and airbrush tools.
You might wanna try a Global Illumination(GI) render.

www.zoorender.com (click Textures, and then Wood)

Let me know if you need a better explanation for tiling.
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2

Last edited by Vectorman : 15-04-2003 at 09:09 AM.
Vectorman is offline   Reply With Quote
Old 15-04-2003, 09:41 AM   #5
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I know that it should be at least 256*256 pix to be good.

What artefacts do you suggest to make a tilable texture seamless ? that's what i don't know ?

Thx
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 15-04-2003, 09:45 AM   #6
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I got those ugly textures at :
Geografika
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 15-04-2003, 02:21 PM   #7
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

NICE work so far man!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 30-04-2003, 12:00 PM   #8
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

As it may be part of an animation, here's the main character of the story : let me present you Giuglio...

Is someone whishes model him, that's no problem !
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 30-04-2003, 12:39 PM   #9
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

ha hes sweet lookiing, im not goo enough to model him but im sure someone better may volunteer.
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 08-05-2003, 08:29 AM   #10
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Construction still on progress...
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 08-05-2003, 09:55 AM   #11
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I confused layered shader and layered texture...little improvement
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 08-05-2003, 11:27 AM   #12
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you really need to whack your antialiasing all the way up to production quality (Gets rid of all the jaggies) Apart from that it's looking pretty sweet. I think that the shadows could do with a bit of work and the texture on the ground looks like it's repeating too much. Is it a texture map or a procedural?

ALan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 08-05-2003, 12:18 PM   #13
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

You're right Alan, i've got to manage the texture.

As far as i know, it is a bitmap file ('soil', which is provided with maya).
Scaling a texture is really tricky.

Thnx for your comments.
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 08-05-2003, 01:04 PM   #14
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

y not try a procedural texture? that way you dont need to use scaling at all. It will work better cause it's quite a large area. I made this shader. Y not take a look at it and see how it's constructed and then adjust it to look like you need it to.
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 08-05-2003, 01:05 PM   #15
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

this is what it looks like
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.