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Old 21-04-2003, 03:50 AM   #31
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HAHA!! "Spy-Fly" that's great ! your render is excellent!
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Old 21-04-2003, 05:18 AM   #32
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Heh heh, Spy-Fly, I like it. :p
Great initiative.
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Old 21-04-2003, 11:49 AM   #33
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ok now it looks like a leopard i got bored
ill work on definition tomoroow
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going good tarq
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Old 21-04-2003, 02:12 PM   #34
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You´re texturing already!
Going fast arent´ya?
Excellent work Mumbo

Just for the fun of it, if you are using Poly´s start moving some vertexes around in the face, you might surprise yourself at how you´ll actually improve the quality of your work
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Old 21-04-2003, 11:39 PM   #35
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Just informing you that textures are optional as of a number of PM's asking for this. Time is short, textures will help though. In round 2 textures are no longer optional, but required.
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Old 22-04-2003, 11:52 AM   #36
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ok canned the textures and imrpoved the body shape :
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Old 22-04-2003, 12:44 PM   #37
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keep up the good work mumbo !! I like the chest, and neak. maybe you could pull in the sides, besides the tummy.
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Old 22-04-2003, 12:46 PM   #38
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i think it would look better if you smoothed his 6-pack out a bit.
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Old 22-04-2003, 02:10 PM   #39
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HAH, love the toonshaded one mumbo! Great stuff! Also the definition is nice .
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Old 22-04-2003, 06:19 PM   #40
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just did a test one... can only goforward after approval from ya all.. i donno which way to go
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Old 22-04-2003, 07:42 PM   #41
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wow I really like fly tariqrf! It's got a great look to it! My only comment is that the tail joints look a little flat compared to the rest of the body, great work though.



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Old 22-04-2003, 07:45 PM   #42
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hmm... you mean smooth it??, yes it does provide excellent results,, but the count is so darn high, right now its 145,000 polygons... damn.. but my PC can handle this, but after smoothing.. its goes %*%$*&^*#^%#@^&^%$&%*&%&*(%

.:Edit:.

btw, i think i will smooth for the final render
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Old 22-04-2003, 07:46 PM   #43
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Excellent work Tariqrf
Perhaps bevel a little those surfaces on the tail?
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Old 22-04-2003, 07:50 PM   #44
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Quote:
145,000 polygons
holy s***!!! That's crazy talk that is!! can you post a wire cause that seems really heavy for this model. Is it all the tubing that's raising the poly count?
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Old 22-04-2003, 07:51 PM   #45
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thanx adl, btw, i will be smoothin it... or try your suggestion may b

what should i do to the cables?????!!!! should i put wires all around the model or not?

and how do you like the current cable between the bodies?
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