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Old 29-04-2003, 03:16 PM   #1
ade90054
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Default Fixing skin problems?

Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???
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Old 29-04-2003, 03:21 PM   #2
Kurt
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Post a pic up to have a better understanding whats happening....
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Old 29-04-2003, 03:45 PM   #3
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can't tell what your talking about, maybe paint skin weights tool?
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Old 29-04-2003, 04:41 PM   #4
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I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?
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Old 29-04-2003, 04:47 PM   #5
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I use Blend Shapes for muscle deformation and to tweak minor problems with the weights.

You do want to try to get the majority of the weights fixed up by painting them, though.
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