This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).
Why is it all scrambled? Which parameters should I change to get it working correctly?
I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!
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