This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
You need to bind the mesh to the joints using Skin > Bind Skin > Smooth Bind. You can find more details on how to work with that in the Character Setup section of the Maya help files.
Also, I'm curious to know why you have so many IK handles setup on the fingers. Seems like it would be a pain to animate.
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