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Old 22-05-2003, 12:59 AM   #1
R-Tillery
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Default Help with Modeling Muscles

Hey guys, Iím looking for help with Muscles on my model, if any one knows a good tutorial I would be grateful for your help.
this is my first Attempt with a human model


And If you see any thing Iím doing wrong please donít be shy point it out and after your done laughing please show me what you think.[
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Old 22-05-2003, 06:09 AM   #2
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Sniff Sniff, No LuV for Da Dog boy
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Old 22-05-2003, 12:56 PM   #3
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a good start for tutorial is your manual. if you go to using maya -> character setup. there is a lot of ideas on how to create flexors. you could go to the rigid skinning section and read about creating flexors. other way could be to use blendshapes or other deformers. and then use a sdk to have the blendshape automatically adjust when you bend the arm.

hope that gets you started
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Old 22-05-2003, 04:32 PM   #4
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I guess I could read the manual now, but when your new every thing looks and reads like Japanese I'm trying to be lazzy:p
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Old 24-05-2003, 12:34 PM   #5
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become a member thats what i did. now im good at 3d.
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Old 27-05-2003, 03:29 AM   #6
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When I first started with Maya, everything seemed like they were talking Klingonese. Virtually nothing made sense.

It doesn't take long until it suddenly becomes clear, but at the expense of severe headaches, lots of tylenol, massive frusration and slamming your head against the wall.

Somewhere in all of that an epiphany occurs and things become clear.....
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Old 27-05-2003, 04:14 AM   #7
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I know you are going to hate me for this, but the best tutorial you can do is try and try and try.... and try... Nothing like practice. I am learning like you are, and the best stuff I ever came up with was thanks to those times I said "I wonder what this command does", or "I wonder what happens if I do this". I probably have every Maya book on the planet, and they are good for reference, but the best comes from the effort you put in it.
Keep up the good work, ok?
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Old 27-05-2003, 05:09 AM   #8
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HE HE yea Iím working at it, at a snails pace but Iím coming along, but hey thanks for the reply, believe it or not it inspires me to keep going. Iím working on the face now, itís a challenge but ill get there.
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Old 27-05-2003, 10:19 AM   #9
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Quote:
Originally posted by R-Tillery
HE HE yea Iím working at it, at a snails pace but Iím coming along, but hey thanks for the reply, believe it or not it inspires me to keep going. Iím working on the face now, itís a challenge but ill get there.
snails pace? dont expect wonders. i suggest before you try to create complex things as muscles to first learn to model and model and model. learn how easy it can be to create different muscle definition by pulling only a few verts or cvs around.

happy mayaing
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Old 27-05-2003, 06:08 PM   #10
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Quote:
Originally posted by BabyDuck
snails pace? dont expect wonders. i suggest before you try to create complex things as muscles to first learn to model and model and model. learn how easy it can be to create different muscle definition by pulling only a few verts or cvs around.

happy mayaing
I got the majority of the Muscle knowledge of pulling and moving on the faces and vertexes itís just the definition on the abs and the B-hind areaís that have me stumped
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Old 29-05-2003, 03:31 AM   #11
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3dcafe.com has a tutorial for muscles, if you want to check it out. I haven't tried it myself, because I am not registered, so I can't tell you how it is.
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