Icarus, one way would be to create your basic prop shape, then apply a twist deformer to it. Another would be to simply grab cvs or hull (assuming you're creating the shape using NURBS/curves) and rotating them. Try this and see if it works for you:
1. Draw the tear drop prop shape using the CV tool (Draw one half and mirror if you like) in the top view. Make sure the curve is closed.
2. Create a planar surface from the curve.
3. Now select a couple of hulls or a batch of CVs and rotate.
Like everything else, there are many different ways to achieve the same thing....some work better than others.
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq : 07-06-2003 at 04:19 PM.