the hair i just chucked on, fur was the easiest option, though when complete i think maybe paint effects might be more suited and effective (though i'm not too sure).
ahaa so me bumps is too big, thanx for that one, i used a leather texture with decreased cell size for that, painting my own bump map with wrinkles and other facial features was far more difficult than i first thought, but unfortunately i can only have the one bump map with the skinshader (from aliaswavefront.com), i'm gonna have to search around for a good tutorial on making 2d bumps and specularity maps, usually with the 3d tuts they just say "apply your bump map etc"
yep my lighting is definitely a big problem dood, just as i thought, i could really do with that ray diffuse node
at the moment there are 3 spotlights (left mid height, right high, and one behind and to HIS left) all are set to quadratic.
i did think the skin was too shiny, but i just couldn't seem to irradicate it without it being too dark, i tweeked this an that with the shader, tweeked the lights and after 3 frustrating hours that was the best i could get it
the ears look a bit off? i thought they were great lol, but thats looking from the side angle, but now you mention it, they do look a little flat from this angle, maybe i should tweek 'em out a little, so i can see em better from the front, thanx for the 'heads up' on that one.
texture below nose? can't see that one, no textures are applied so far, oh well, your other 5 points of feedback are enough for me to improve on so far, damn! this realism thing is real tricky, thank god for 'IPR' lol
i shouldn't of put the glasses on him yet really, thinking back.... i think i did it (subconciously) to create the illusion of realism lol, ah well we live 'n' learn