Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-11-2021 , 10:56 PM
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Join Date: Nov 2021
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Exporting animation to Unreal messes with pivot

I am trying to export a simple object with an animation created in Maya into Unreal, but Unreal imports with pivots set at the world origin. I can't find any way of exporting my animation so it works correctly in Unreal.

Setting the local space and world space pivots to 0 messes up the animation within Maya, and I can't freeze transformations because of the animation I have created.

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