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Old 13-06-2003, 12:19 AM   #1
Bigfat
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Default Splatter

Hm, I just thought of this, but does anyone know of any good ways to make a splatter?
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Old 13-06-2003, 01:48 AM   #2
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Splatter? As in water splashing on the floor? Try creating a volume particle emitter, messing with the attributes to get it shooting a certain direction, applying a good water-like texture to the particles, changing the particle's render type to blobby surface (or whatever they call it), creating a floor with which to make the particles collide, making the floor "collidable," add a gravity field, then tweak it a whole lot to get the effect you want. That will give you a splatter.

That was the quick rundown version. If you have no idea what I just said, visit Mike's cool site down below and look for a liquid particle effect tutorial under the advanced section for a better explanation. He uses the same technique, only it's for water flowing from a pipe.

www.mtmckinley.net
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Old 13-06-2003, 02:27 AM   #3
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I appreciate the plug. Saves me from doing it myself, I guess. LOL But why not just link 'em to www.mtmckinley.net? Just curious. Not a big deal.

I like to check my counter every now and then, though, and that's the page that has it! lol
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Old 13-06-2003, 02:45 AM   #4
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Oh sorry. I just happened to save that particular page in my favorites list, so that's what I posted here. I'll go ahead and edit my fav list and the post so your counter will catch people as they come browse the coolest site on the net. opps wait, I better say SM is the best or Kevin will get me!
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Old 13-06-2003, 02:50 AM   #5
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Old 13-06-2003, 04:07 AM   #6
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Thanks Darware!!!

..hehe... that's the page I was gonna give as well
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Old 13-06-2003, 02:59 PM   #7
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Hmmm... I'll give it a shot, but I'm more or less looking for a really high detail splatter(i.e. flick some paint onto a canvas). But none the less I'll give mikes tut a try
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Old 13-06-2003, 06:05 PM   #8
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Well, for that you can use Mikes tut to achive the liquid feel, then for a splatter, you can check out the docs regarding "GOALS", and just make your "canvas" or parts of it, a goal for a few "hero" particle blobs

Then if you need the "drip" action, just decrease your goal weights to slowly release controll over your splatter particles, and gravity should take over thus giving you the "slide"
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