Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-05-2003 , 09:25 PM
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monster for animation

well, i said that i dont want to start another wip thread here before it is finished. but i am confident that i get the animation together - even if that will take months. i started with the main character (probably the only living thing on the animation). here is what i have so far. mouth, eyebrows, texture, rigging ... is still missing. oh and the goal for me is that he looks cute.

c and c welcome.

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# 2 27-05-2003 , 01:53 AM
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Haha, looks great man. He's got a big gut, which stants out abit, because of his flat chest. But other than that, he looks nice user added image


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# 3 27-05-2003 , 10:01 AM
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thanks for the feedback. maybe i should make his breast a bit fuller. actualy i tried that, but if i make it more like a fat person he looks too much like a female. and i did not want him look ugly fat either. not sure yet how i will animate his belly. maybe a softbody or jiggle deformer or spending an extra bone just for the belly (nobody tells you to create realistic skeletons, right).

and if somebody cares - him his a subd character. the low poly version has a bit less than 800 mostly quads (a few unavoidable triangles). why not just smooth him out as poly? i thought about that, but decided against it as it would just create a too high poly count.

# 4 28-05-2003 , 11:38 AM
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little update

worked a bit on the eyes and tried to close the lids - what you think?

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# 5 28-05-2003 , 02:53 PM
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not happy with the lips. i tried all. now i give up on that and on to teeth, tongue, and ears. then i can do blendshaping - that will be fun user added image

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# 6 28-05-2003 , 03:05 PM
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BabyDuck. I really like the body of your character.. I would definetly think that the lip area needs a little more attention... and because he is so tall, maybe narrowing the lower part of it face (cheaks) alittle bit. Looks good though, nice start,
Brian


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# 7 28-05-2003 , 03:17 PM
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thanks. i will come back to the lip and mouth area later - right now i cannot see it no more. narrowing and squashing the lower part of face i will try out - and maybe shortening the neck some user added image

thanks for the comment user added image

# 8 28-05-2003 , 07:46 PM
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oh yucc, i just seen how the lips were in last shot. it was worth to spend some time making plastic surgery to the lips. now i like them. only thing, after the nice eyes and lips i think i have to make the nose look better.

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# 9 28-05-2003 , 07:48 PM
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lol, no matter what I do, I am never finnished it seams... there is no end user added image
Brian

Btw it looks better. user added image


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# 10 29-05-2003 , 11:02 AM
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had some fun with creating a procedural shading network for the skin. it is a layed shader with 4 layers. lighted only by a directional light.

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# 11 29-05-2003 , 03:11 PM
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He looks like a big giant plastic-rock man now user added image


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# 12 29-05-2003 , 04:35 PM
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Originally posted by I-Iybrid
He looks like a big giant plastic-rock man now user added image

oh well, he is not human anyway - so i can make him the way i want to.

but i might reduce the highlights a bit - have to see how he will look ín his native environment (a coal mine). but for this i need the environment first.

thanks

# 13 29-05-2003 , 05:01 PM
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Maybre be shorten the feet a bit.. look good for animtion..... I'll be doing a simply charcter thsi week for some simple animaiton for my reel....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 14 29-05-2003 , 05:48 PM
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thanks kurt. the feet look like dead rubber gloves - and the ankles need work and definition. in a front shot it looks ugly. maybe it will look better then he is more human in the feet and length of arms (except the 3 fingers only). many things i would usually not notice if someone else would not point them out.

and a main difference between you and me: if you say simple character, it is simple compared to the really awesome ones you usually do. if i do a simple character it is what my capabilities are right now - but i keep learning as well as you do.

# 15 29-05-2003 , 05:50 PM
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heh, simple for ME is a guy made out of just cubes. 1 for the leg, 1 for the arm, 1 for the foot, 1 for the hand, ect. :puser added image


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