Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-06-2003 , 02:10 AM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568

Blend shapes gone bad...

HELP!

Can anybody tell me why this is happening?

Here's the blend shapes Im using so far. Simple mouth positions, mainly just open and closed with a smirk.
user added image

But when I move the slider, the neck twists and the back of the mouth protrudes thru the back of the head.
user added image

Why?


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 2 30-06-2003 , 02:22 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
that's strange...

hmmm... not really sure about that one.

# 3 30-06-2003 , 02:29 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Looks like you might have a extra vertice or edge.... Also check the options of the blendshapes use the default settings...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 30-06-2003 , 02:33 AM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
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Ya know, it always seems that right after I post a question, I find the solution. Turns out I still had history on a few of the blend shapes. Problem solved.

Thanks guys.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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