SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / how to model: chandelier section
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-06-2003, 01:08 PM   #1
sjurick
Subscriber
 
sjurick's Avatar
 
Join Date: May 2003
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default how to model: chandelier section

hey guys. need some input. i have started to model a chandelier that is in my dining room and am wondering what you guys think would be the best way to model this section of a chandelier?

attached is a close-up shot of the actual chandelier (no that's not my modeling skills)
Attached Thumbnails
Click image for larger version

Name:	chandelier.jpg
Views:	270
Size:	44.5 KB
ID:	8445  
__________________
"Please excuse the crudity of this model, I didnít have time to build it to scale or to paint it"
:: Dr. Emmett Brown
sjurick is offline   Reply With Quote
Old 30-06-2003, 01:41 PM   #2
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

i would say 2 nurbs for each curve thing one. bend it and make the end smaller - e.g. with an animated circle that gets smaller while going to the end (then snapshot and loft). done

but of course there is at least 100 other ways of doing it
BabyDuck is offline   Reply With Quote
Old 30-06-2003, 03:13 PM   #3
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Quote:
Originally posted by BabyDuck
but of course there is at least 100 other ways of doing it
ain't that the truth.

One of the other 100 ways to do it would be to take a nurbs sphere and use a few different deformers on it. If you know how to use them well, you can make fast work of this.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 01-07-2003, 12:30 AM   #4
drknow
Registered User
 
drknow's Avatar
 
Join Date: Apr 2003
Posts: 1,033
Thanks: 0
Thanked 2 Times in 2 Posts
Default

Yea. I really could think of several ways to do that. Not all of them involve nurbs, but for a shape like that they are the best way to go.
__________________
It's Dr. Know, Not Darknow
drknow is offline   Reply With Quote
Old 01-07-2003, 01:33 AM   #5
sjurick
Subscriber
 
sjurick's Avatar
 
Join Date: May 2003
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default

OK, I'll get started on it and see what I come up with. Thanks for the input.
__________________
"Please excuse the crudity of this model, I didnít have time to build it to scale or to paint it"
:: Dr. Emmett Brown
sjurick is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.