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Old 14-07-2003, 10:44 AM   #1
bdog
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Default photorealistic salt shaker

Hi everyone... first post here.

I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty.

I built a curve and revolved it for the top of my salt shaker, but I don't know how to model the holes. The goal is photorealism, so a simple intersect surfaces / trim won't work. I've tried various fillets with little success.

Any suggestions?



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Old 14-07-2003, 11:08 AM   #2
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what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it

-Emo
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Old 14-07-2003, 12:15 PM   #3
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Yah. It's NURBS right now. I might try working with polys, but I don't have as much experience with them.

Thanks,
-Aaron
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Old 14-07-2003, 12:16 PM   #4
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well I find Poly's a lot easier to work with but that's just me...

give them a try

-Emo
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Old 14-07-2003, 12:56 PM   #5
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I think the easiest/quickest way would be with an alpha map transparency. the down side would be that it would have no thickness to it tho'... but you could fake it with the color map.
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Old 14-07-2003, 02:07 PM   #6
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What about projecting circles onto it then detaching them and deleting/hiding ?
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Old 14-07-2003, 02:13 PM   #7
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Quote:
Originally posted by schmick
What about projecting circles onto it then detaching them and deleting/hiding ?
and what did I say?

-Emo
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Old 14-07-2003, 03:06 PM   #8
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SubD's might be good too...

personal preference I guess

Cool looking reference pic m8!
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Old 15-07-2003, 01:11 AM   #9
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Quote:
Originally posted by Emo
what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it

-Emo

You said poly's, i was talking about nurbs.
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Old 20-07-2003, 04:32 PM   #10
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schmick: i make a curve on surface and tried detaching but i can't get it to work:

"error: detach: select point on curve or isoparm on surface to detach."

i'd like to try and do this with nurbs if possible just because i don't know much else and i've already started in nurbs.

thanks for all the comments fellas.

-aaron
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