Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-07-2003 , 03:16 PM
Registered User
Join Date: Oct 2002
Posts: 16

Problem with Maya 5

Ive had Maya 5 installed for a few weeks now and just recently when i open Maya it dispays the message

// Warning: The preferred renderer, mentalRay, is not currently available. The Maya Software renderer will be used instead. //

Yet I open a file that I was working on last week using the Mental Ray renderer and it then appears in the menu.

pv_performAction "D:/Portfolio/Maya3D/balls.mb" "Best Guess";
file -f -options "v=0;p=17" -typ "mayaBinary" -o "D:/Portfolio/Maya3D/balls.mb";addRecentFile("D:/Portfolio/Maya3D/balls.mb", "mayaBinary");
requires "Mayatomr" "5.0.0.103m - 3.2.2.1 ";
// mental ray for Maya 5
// mental ray for Maya: using startup file C:/Program Files/AliasWavefront/Maya5.0/mentalray/maya.rayrc
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/base.mi
// mib_texture_vector
// mib_texture_remap
// mib_texture_rotate
// mib_bump_basis
// mib_bump_map
// mib_passthrough_bump_map
// mib_lookup_spherical
// mib_lookup_cube1
// mib_lookup_cube6
// mib_lookup_background
// mib_lookup_cylindrical
// mib_texture_lookup
// mib_texture_filter_lookup
// mib_texture_checkerboard
// mib_texture_polkadot
// mib_texture_polkasphere
// mib_texture_turbulence
// mib_texture_wave
// mib_reflect
// mib_refract
// mib_transparency
// mib_opacity
// mib_twosided
// mib_refraction_index
// mib_dielectric
// mib_ray_marcher
// mib_illum_lambert
// mib_illum_phong
// mib_illum_ward
// mib_illum_ward_deriv
// mib_illum_blinn
// mib_illum_cooktorr
// mib_illum_hair
// mib_volume
// mib_color_alpha
// mib_color_average
// mib_color_intensity
// mib_color_interpolate
// mib_color_mix
// mib_color_spread
// mib_geo_cube
// mib_geo_torus
// mib_geo_sphere
// mib_geo_cone
// mib_geo_cylinder
// mib_geo_square
// mib_geo_instance
// mib_geo_instance_mlist
// mib_geo_add_uv_texsurf
// mib_photon_basic
// mib_light_infinite
// mib_light_point
// mib_light_spot
// mib_shadow_transparency
// mib_lightmap_write
// mib_lightmap_sample
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/contour.mi
// contour_store_function
// contour_store_function_simple
// contour_contrast_function_levels
// contour_contrast_function_simple
// contour_shader_simple
// contour_shader_randomwidth
// contour_shader_randomtransparency
// contour_shader_curvature
// contour_shader_factorcolor
// contour_shader_depthfade
// contour_shader_framefade
// contour_shader_layerthinner
// contour_shader_widthfromcolor
// contour_shader_widthfromlightdir
// contour_shader_widthfromlight
// contour_shader_combi
// contour_only
// contour_composite
// contour_ps
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/physics.mi
// physical_lens_dof
// physical_light
// dgs_material
// dgs_material_photon
// dielectric_material
// dielectric_material_photon
// oversampling_lens
// path_material
// parti_volume
// parti_volume_photon
// transmat
// transmat_photon
// mental ray for Maya: successfully registered
// File read in 0 seconds.
// Warning: line 1: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Warning: line 1: The surface of rigid body 'rigidBody6' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Result: 1 //
// Warning: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
updateRendererUI;


Any ideas why it would do that ?

# 2 04-07-2003 , 04:32 PM
Registered User
Join Date: Oct 2002
Posts: 16
lmao...never mind I solved the problem myself

It seems when I was fooling around with the plugin manager I forgot to click on the mayatomr back on...doh~

# 3 23-07-2003 , 02:11 PM
SuperDave71's Avatar
Registered User
Join Date: Oct 2002
Location: Memphis, TN
Posts: 147

HAHAHAH

I was JUUUUUUSSST about to tell you to DOUBLE check the box....


Glad you have it resolved!!!!



-SuperDave71:bgreen:


"Yeah I want my Cheezy Poofs!"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads