This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
ok, let me begin by with an oppology for something i said earlier....(i.e abouts germans) that was completely irrelevent... (my current boss is a pain and he just happens to be germans...but my bestfriend and 2 cousins are also german, so for this i appologize). Yes, cloth is a newbee killer, but fur is a bit more manageable, now that i figured out that all the features of artisan brush and attributes can be applied. frankly, i think modeling the hair and using tranparent and color map is more effective and easier, and on rendering if you don't have a super computer like some big studio.. so i think unless i am doing just a still i would use fur. i won't even talk about cloth... the physics are just wrong!!! :-( . i think i'll stick to paint fx and modeling for hair. thanx everyone.... again i appologize for some unfriendly comment i made :-)
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