This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yep, I officially hate fillets, too. I ran into this exact problem a few months back with a model I was working with and posted my question here but got no responces at all I believe. I tried reworking the geometry, redoing the fillet several different ways, worked with the number of isoparms for each object, increased the tesselation, etc, etc, etc.... and to this day I still cannot figure out what the problem is, so I have given up.
for all I care, the fillet tool can go **** itself.
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