Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-07-2003, 01:00 PM   #1
Renderizer
Subscriber
 
Renderizer's Avatar
 
Join Date: Jun 2002
Location: Germany
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
Default No poles!

Hi all!


Does anybody here know of a script that can produce pole-less spheres?

This is to illustrate what I'm after:
Attached Thumbnails
 
__________________
Subdivide and conquer!

Free your mind, and your ass will follow!
Renderizer is offline   Reply With Quote
Old 29-07-2003, 04:17 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Do a search on Highend for: geosphere.

T. Elser created a script called GeoSphere that has only been tested on v4 on NT.

He says:
When modelling low-poly objects Maya has a major disadvantage to 3ds Max: There are no GeoSphere primitives that have a lot less faces than those Maya polygonal spheres.
This script creates those spheres extremely useful for low-poly modelling: GeoSpheres based on an octahedron which means that they can easily be mirrored.
Code is based on a c program by Rick Bono where I took the basic formulae and calculations from.

You can specify geodesic frequency and radius to get the results you want.

Usage: GeoSphere [frequency] [radius] [polytype]

More information about usage, future improvements and known issues can be found in the script itself.

Update:
The new release 0.2 supports icosahedron and tetrahedron (tetra seems not perfectly working though - but maybe you won´t even notice the inaccuracy..) and it features a small user interface for creation of the spheres.
Update: 0.2 beta a fixes a bug concerning visibility of turned edges.
Instructions in readme.



ALSO

Adam Martinez created a plugin for Maya 4.0, NT/2K/XP called:
Super Ellipse and Super Ellipsoid.
They are two mathematical forms for a curve and a surface respectively.
It is only compiled for Maya 4.0 at the moment so that may not help you...
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.