SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 14-08-2003, 04:31 PM   #1
jauhndabz
Registered User
 
jauhndabz's Avatar
 
Join Date: Jun 2003
Location: Philippines
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Hardware Rendered Shadows

Hello. Im new here.

I would like to ask assistance concerning rendering my multistreaks with shadows to give it volume. Is it possible to render it in one go? Or do I have to render another batch of a different shade of color to later composite it out of maya?
jauhndabz is offline   Reply With Quote
Old 14-08-2003, 06:11 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Sadly, as of Maya 4.5, Maya ONLY supports shadow casting for hardware-rendered particle types of Point, MultiPoint, and Sphere. NOT Multistreak

Are you using 5.0? if so, I'll have to re-edit this post after I've had a chance to check my 5.0 docs at home in case this may have changed with the newer version.

Anyway, just an fyi:
By default, all particles are evenly lit, regardless of where you place lights in the scene. For some effects, you might want moving particles to drift in or out of the lighting, disappearing when not illuminated.

For example, you might want cigar smoke rising under a lamp to show only when it passes through the lighting. Or, you might want rain to show only when it passes beneath a street light or in front of the headlights of a car.

If you use Streak, Point, MultiStreak, and Multipoint render types, you can use lights to create these effects.


Sorry I couldn't be of more help regarding this, but I'm affraid you might have to render using a different render type
Sorry bud.


SOME EXTRA HRB TIPS pertaining to HW particle rendering:

**If you are rendering particles that have a Particle Render Type of MultiStreak or MultiPoint, and you want the particles to be softened or blurred, turn on Multi Pass Rendering and set the Render Passes value (the higher the value, the more blurred particles will appear).

**If you want particles to appear motion blurred, increase the Motion Blur value (the higher the value, the more blurred particles will appear), and set the Render Passes value to at least the Motion Blur value minus 1. (For example, if the Motion Blur value is 4, set the Render Passes value to at least 3.)

***Important!
To render particles with Motion Blur, you must either turn on the particle's Cache Data attribute or select Solvers > Create Particle Disk Cache. Otherwise, the particle may behave erratically when rendered.
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.