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Old 19-08-2003, 04:59 PM   #1
Vampus
 
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Default Stopping Dynamic Effects "going through walls"

Hey guys.

I cut a poly sphere in half to create a bowl. I then created another small object and added the dynamic fire effect(default settings) to it. I places the fire into the bowl. Problem is, when I render it, the flame go through the wall of the bowl. I tried selecting the bowl and particles and setting "make collide" but it didn't fix it. Any suggestions?
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Old 19-08-2003, 06:01 PM   #2
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Particle collisions work currently by calculating the CENTER of a particle to the collision object.

So, no matter what the physical size of the particle, there may be interpenitration with other collision geometry.

Here is a tut that explains a "sortof" workaround:

http://www.geocities.com/jozvex/tuto...rparticle.html
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Old 19-08-2003, 06:09 PM   #3
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The problem I saw with setting the collision was that it went all "psycho(TM)" My system almost freezes when I run it, and the parts I DO see, it has the particles going all over the place like bomb going off in a fireworks factory.

...but I'll check out the link, cheers Izzy
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Old 19-08-2003, 06:11 PM   #4
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Well, for your particles going all haywire, one reason could be that you left the resilience and friction factors of your geoconnector at the default values.

Check the docs regarding "make Collide" and in there it will talk about how these 2 attributes are CRITICAL in pulling off this type of thing
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Old 19-08-2003, 06:14 PM   #5
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woops
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