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Old 27-08-2003, 01:23 AM   #1
Joff
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Default Maya Vector Rendering - Major Problems with shading

Hi

well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts.

I tested it with a simple nurbs sphere, same result, i tesselated it very high, same result, different material, different lighting, same result

See Picture, left is vector, right is software rendering, standard lighting, standard material
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Old 27-08-2003, 01:35 AM   #2
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IS that 2 color, Cause it looks nice.


You will get those highlights, as the vector render is a bit finnicky.
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Old 27-08-2003, 01:49 AM   #3
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Nono i donīt want to have the highlights like the software rendering I just want sharp highlights, like its rendered with a cartoon renderer, but the highlights are just.. roughly and not round as they shoud be, just strange in shape.

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Old 27-08-2003, 01:50 AM   #4
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Man that looks really sweet on Vector

sometimes celshading looks ossome

make an animation of that
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Old 27-08-2003, 01:52 AM   #5
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I dont think There is any way to make them smoother, but I am not a rendering guru.


I am a modelling guru though
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Old 27-08-2003, 01:53 AM   #6
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he surrrrre is

is it possible to download a proper cel shading plugin?
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Old 27-08-2003, 01:55 AM   #7
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That depends on what you mean by proper


Check out highend3d.com
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Old 27-08-2003, 01:57 AM   #8
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Maya vector renderer uses the ravix engine which is part of swift 3d. Swift 3D for max has muuuuch better results, there must be a way ^^
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Old 27-08-2003, 02:08 AM   #9
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I think it would be best to wait untill tomorrow for a decent reply. the only 2 people on the board at the moment are a Moddeling master, and me, who is good at nothing .
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Old 27-08-2003, 02:18 AM   #10
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Hehe allright
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Old 17-09-2003, 04:06 PM   #11
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Default hey

check out digital-tutors.com the maya section has a what's new in maya vector rendering movie might help with some of your settings
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Old 18-09-2003, 05:41 PM   #12
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Hey thanks ^^ Helped me a lot, and great site too, gotta check out the materials tuts *g*
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Old 18-09-2003, 08:54 PM   #13
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cool no problem i like your model by the way maybe there is a tut for that i suck @ modeling
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Old 18-09-2003, 09:59 PM   #14
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Thanks
A tut for that? No, itīs modelled out of an incredible genious idea ^^
No idea for some BIG maya-project -> boring->tv program sucked -> modeling

I suggest you use Maya for modeling, so try www.learning-maya.com, a LOT tuts.

A great poly-face-modeling-way (i think) is http://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm Itīs for max but its no problem to model like that in maya.

Bad english, sorry
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Old 28-09-2003, 11:04 PM   #15
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Listen... Joff,man the Vector rendered result you attached is great
I really would like to know how you got so great result(lighting,shading,render settings...etc.)
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