Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 46 06-09-2003 , 08:13 PM
mtmckinley's Avatar
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Location: Seattle, WA
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Well, good texture creation is definitely a MUST in this industry! I would even put it above modeling (nearly!) as a good texture can carry a bad model a looong way.

I agree about the skulls! It would be cool if you make an actual skull-shaped object. user added image

# 47 06-09-2003 , 11:59 PM
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Location: Maxwell AFB, AL
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Aw damn. I have to lose the bowling balls *and* trash the place?? user added image heheehe Slave Driver! You're worse than the barbarians. user added image

Well, I'll work on the textures, but I'm no artist. The bowling balls...er...skulls will be far simpler than them.

# 48 07-09-2003 , 12:14 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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Originally posted by Nataliia
but I'm no artist.

Never too late to become one. user added image

# 49 11-09-2003 , 11:50 AM
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@ mike: yesssss ...

textures are very important!

and when you make low-poly objects textures are more important than the model for sure! user added image

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