I have a scene with a mountan area and a sky.The sky was made from a jpg onto a sphere.So the mountain area sit's inside the sphere and when i rendered it the sky was kind of dark so i then put in a volume light and pre-render looked good but once i rendered it nothing but pitch black shows up.
Im thinking it has to do with the sky and sphere but i was wondering if anyone else has had this problem before.
#1 flip the sphere's normals so that they point inwards
#2 map the sky texture to incandescence channel instead of color channel. The sky will then self illuminate.
#3 try with directional light instead of volume light.
#4 turn off the sphere's shadow casting and receiving.
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