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Old 11-09-2003, 06:07 PM   #1
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Unhappy Need help with brushed metal texture mapping !

hi everyone,

i'm trying to solve a texture mapping/placement problem for a simple metal logo.

I created a polygon extrusion from an imported illustrator curve with bevel plus. works great and the mesh seams clean.

I tried making the logo look like chrome or silver, with a procedural shader or shaders i downloaded online, but it didn't really work out.

now i use a photo of a steel knife blade and it looks great. i have contrast modified versions for bump, specular and reflection and the front face of the logo is exactly how i want it to look.

i can't figure out how to apply this same feel to the edges and the bevels and make it look like it is really a solid object out of one material

any help is appreciated


pictures of the problem are at
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Old 11-09-2003, 07:24 PM   #2
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Have you mapped the UVs? Try automatic mapping and then sew the UVs in the UV texture editor...
- My Website

Do a lot, Fail a lot and Learn a lot!
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Old 11-09-2003, 08:31 PM   #3
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maybe spherical mapping is better to get rid of the edges ?

but its for sure a mapping problem ...
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