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Old 23-09-2003, 01:46 PM   #1
vertiis
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Default spin quad?

hi there! im maya newbie. im doing my first poly model now (a head)...

i got a problem. i want to spin the edge connecting two polys so after it it joins opposite vertices. is there any mel script for it? im on os x - maya 5.

here is a little illustration to help u understand what i mean.

thanks,
v.
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Old 23-09-2003, 01:59 PM   #2
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do you want to do that for the whole thing or just one quad?

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Old 23-09-2003, 02:34 PM   #3
vertiis
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there is a object in which i got two polygons side by side. and i want to spin the edge which is connecting both polys.

anyway ive found workaround. delete both polys. fill the hole and use connect vertices from mjPolyTools.

prepare for my posts in the wip zone... MUAHAHAHH! ))

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Old 24-09-2003, 05:46 PM   #4
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Isn't this a Lightwave feature? I thought I saw a script for Maya somewhere, try the MEL scripts section of www.highend3d.com maybe. Not sure.
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Old 24-09-2003, 06:04 PM   #5
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yeah, the quickest way I would know to do that is to merge the top vertex to the left corner, bottom to the right.
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Old 24-09-2003, 09:23 PM   #6
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mtmckinley: than u got two triangles.

anyway... i found a mel script for it on highend3d.

thanks coolduck!

maya is really really goooood im fallin' in love with every session of this app.

thank u all

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Old 24-09-2003, 09:28 PM   #7
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Quote:
Originally posted by muhahah!
mtmckinley: than u got two triangles.

Isn't that what he wanted?
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