Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-10-2003 , 07:47 AM
vladimirjp's Avatar
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Location: stuck in the 90's boston, USA
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ahh, a little help, please, pleeeeaaase

ok, my last nurbs model, than strickly polys
hi guys and gals,
i have this really detailed nurbs model that i made after i found a set of head profile and side view of some monster on the net (looks like that gnomon character head), so i finished all of the details, but i got a decent curve network, but i don't think it'll work.
here's why; when i do a boundary, i loose a lot of detail, when i extract and loft surface curves i layed out in between my main network of curves, i get strange behavior and the surface deforms in a weird way. (like the CVs are intertwined with oneanother)
can anyone tell me which method have worked for them best or give me a hint on how to go about doing this.

sory i cannot post a pic, i use 2 seperate computers, believe it or not i do not have a way to swap files between the 2

# 2 01-10-2003 , 05:17 PM
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well. without a pic, its really hard to see exactly what you mean... but... I think youll find that a lot of your cv problems will be solved by either rebuilding the surface (0 outs option and cv option) or rebuild the curve before generating the surface. with the later, its important to rebuild the curves that oppose each other to the same number of cv's.


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