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Old 30-09-2003, 09:59 AM   #1
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Default UT2003 Robot Biped

I've started another model I intend to use in UT2003. I have most of the modelling complete. I may rework the body somewhat but my polygon count is getting rather high so it wont change all that much.

Here is what I have so far. I have the skeleton built and the pistons have bones that are aim constrained to each other so they work (not shown on this render).

Anyway, here it is:
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Old 30-09-2003, 10:18 AM   #2
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An action shot.
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Old 30-09-2003, 10:17 PM   #3
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It`s a nice start, i see he or she :p is learning to walk.
Keep working on it try to add more detail

:thumbsup:
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Old 30-09-2003, 10:24 PM   #4
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Nice, is that 1000ish poly count triangulated?
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Old 30-09-2003, 11:33 PM   #5
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just over 2000 actually :|
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Old 01-10-2003, 09:17 AM   #6
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Thats a really nice biped robot. Cant wait to see it textured. Just curious, what kind of shader ( if it is a shader ) did you use for that color render?
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Old 01-10-2003, 10:56 AM   #7
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It's just the standard lambert grey with a GI_Joe script I got from www.pixho.com
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Old 02-10-2003, 08:35 AM   #8
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I'd really like to know how you render a scene like that?

what light did you use and what material?
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Old 02-10-2003, 09:11 AM   #9
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>I'd really like to know how you render a scene like that?

what light did you use and what material?




>the standard lambert grey with a GI_Joe script
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Old 02-10-2003, 09:16 AM   #10
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Just read the other post's and realised I posted the same question....DOH

Downloaded the script but now how do I install it?
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Old 02-10-2003, 09:40 AM   #11
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open up the .mel and it tells you how at the top of the file.
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