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 01-10-2003, 07:52 PM #1 tank2002 Subscriber   Join Date: Jul 2003 Location: In the Caribbean Posts: 193 Thanks: 0 Thanked 0 Times in 0 Posts How to create a Hole in nurbs? Hi Very simple question, I have a nurb cube and i want to make a hole go thru it, how can i do that? Thanks in advance
 01-10-2003, 08:18 PM #2 iron_tick Subscriber     Join Date: Sep 2002 Location: Chicagoland USA Posts: 719 Thanks: 0 Thanked 0 Times in 0 Posts you can make a hole by using the boolean function. Or you can patch model the hole by dividing the cube into parts taking out a section and replacing it with a lofted cylider or something of the sort. the later is complicated and going into it further would probably confuse you till you learn patch modelling and modeling with nurbs __________________ And after calming me down with some orange slices and some fetal spooning, E.T. revealed to me his singular purpose. --TOOL, 10,000 Days---
 01-10-2003, 09:44 PM #3 [icarus_uk] Registered User     Join Date: Mar 2003 Location: Too near the sun Posts: 501 Thanks: 0 Thanked 0 Times in 0 Posts Or you can trim a cube and cylinder together. __________________
 01-10-2003, 10:07 PM #4 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts holes and Nurbs don't tend to get along very well. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 01-10-2003, 10:25 PM #5 NitroLiq Moderator     Join Date: Nov 2002 Location: New York Posts: 2,133 Thanks: 0 Thanked 10 Times in 9 Posts Mike's right. You'd probably be better off converting to poly first. If you want to stay with nurbs, you could try to project a curve on a surface using a nurbs circle, then trim. __________________ "Terminat Bora Diem, Terminal Auctor opus."
 02-10-2003, 03:11 AM #6 iron_tick Subscriber     Join Date: Sep 2002 Location: Chicagoland USA Posts: 719 Thanks: 0 Thanked 0 Times in 0 Posts dont scare him... the fact is, it takes more to get results from Nurbs than it does with poly's and sub D's. But, Nurbs have plenty of advantages that other modelling forms do not. With nurbs, you surfaces are calculated with multiple points alloing them to curve and fold uniformly. Other surfaces can achieve similar results but dont have the inherent continuity of nurbs. Sub' Ds come close but are bound by polygons, sharing both there ease and inconsistancy. but damn, Dont put poky's and sub d's out of the mix. they've earned there stripes. im drunk and tired and i'm starting to ramble... where was i... oh yeah.. Going with trim is one way. But, with Nurbs surfaces, Booleans and trims are one and the same. as a matter of fact i got so used to nurbs, i rarely use the boolean tool over the trim tool. I didnt really mean to say 'dont scare him' in such an abrupt way. It's just rare that i see newbies interested in Nurbs anymore. Hell man... learn everything... but take it one step at a time. Finish your nurbs buddy. since you already started it. Peace.. __________________ And after calming me down with some orange slices and some fetal spooning, E.T. revealed to me his singular purpose. --TOOL, 10,000 Days---
 02-10-2003, 03:23 PM #7 tank2002 Subscriber   Join Date: Jul 2003 Location: In the Caribbean Posts: 193 Thanks: 0 Thanked 0 Times in 0 Posts hehehe I think it was not a simple question after all I appreciate the great help you guys give me!!!! Iron tick: I thought Booleans was only for polygons? I try it but it says that object is not a polygon....hmm? Nitro / mike : If i convert the nurb into polys i will have a lot of mishaped flat triangles, does that will affect negatively when i texture it? Also if i wanted to project a curve, where is that option located? For the record, I'm learning on my own and i haven't got in depht on polys and nurbs maybe 40% I'm learning as i go (thanks to a great forum and people that take a minute and help guys like me grow knowlegde and interest in this field) Thanks in advance!! __________________ If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
 02-10-2003, 04:43 PM #8 NitroLiq Moderator     Join Date: Nov 2002 Location: New York Posts: 2,133 Thanks: 0 Thanked 10 Times in 9 Posts When you convert NURBS to poly, select the option box. You'll see all the options for the coversion. You can set the conversion to output triangles or quads. Read up on the various options/paramters in the help files that come with Maya. Project a curve is in the EditNURBS menu as are booleans for NURBS. __________________ "Terminat Bora Diem, Terminal Auctor opus."
 02-10-2003, 05:33 PM #9 iron_tick Subscriber     Join Date: Sep 2002 Location: Chicagoland USA Posts: 719 Thanks: 0 Thanked 0 Times in 0 Posts ok, now that im sober LOL under edit nurbs menu, you will see the boolean command also. this one is for nurbs. click it and select subtract click the cube first, hit enter and then click the cylinder.. hit enter one last time and viola. heres some pics.. Attached Thumbnails   __________________ And after calming me down with some orange slices and some fetal spooning, E.T. revealed to me his singular purpose. --TOOL, 10,000 Days---
 02-10-2003, 06:48 PM #10 tank2002 Subscriber   Join Date: Jul 2003 Location: In the Caribbean Posts: 193 Thanks: 0 Thanked 0 Times in 0 Posts Hey Iron, Good that u r sober lol thanks very much!! for ur reply!!! __________________ If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
 02-10-2003, 06:50 PM #11 tank2002 Subscriber   Join Date: Jul 2003 Location: In the Caribbean Posts: 193 Thanks: 0 Thanked 0 Times in 0 Posts thanks also to all that help me on this This will not be the last time!!!!! __________________ If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
 02-10-2003, 06:51 PM #12 iron_tick Subscriber     Join Date: Sep 2002 Location: Chicagoland USA Posts: 719 Thanks: 0 Thanked 0 Times in 0 Posts dont worry, were always here. We're maya users... we have no lives.. Soon they will get you too. :eek2: __________________ And after calming me down with some orange slices and some fetal spooning, E.T. revealed to me his singular purpose. --TOOL, 10,000 Days---
 02-10-2003, 06:52 PM #13 tank2002 Subscriber   Join Date: Jul 2003 Location: In the Caribbean Posts: 193 Thanks: 0 Thanked 0 Times in 0 Posts hehe i think im already there!!!! __________________ If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....

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