Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 91 24-11-2003 , 05:09 PM
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its all looking pritty cool.. good job on the gun..

# 92 24-11-2003 , 07:07 PM
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Thanks guys.

And yeah I will try to use photo reference wherever it's possible.

Btw, I got a Wacom Intuos 2 Tablet today! Yey! user added image

# 93 07-12-2003 , 03:04 AM
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Been applying a uv map on the marine, and I've been having some troubles with the hands. Or not troubles, rather lazyness. I was wondering if you could copy the uv's from one of the hands, and use the same uv map on the other hands. Note: they are part of the same model.

# 94 07-12-2003 , 03:17 AM
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Here's an example of the model with the tiled texture from the front at this time:

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# 95 07-12-2003 , 03:19 AM
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And here is the side:

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# 96 07-12-2003 , 03:20 AM
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and the back

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