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Old 06-11-2003, 11:06 PM   #61
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Quote:
Originally posted by RickStefani
How many polies are you trying to limit yourself to?
I think I'm going to limit myself somewhere between 3000-4000 triangles.

Last edited by GreyFox : 06-11-2003 at 11:08 PM.
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Old 06-11-2003, 11:12 PM   #62
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Looks like you are well low of that right now. What is the count? I would add some around the face.
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Old 07-11-2003, 02:01 AM   #63
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Quote:
Originally posted by RickStefani
Looks like you are well low of that right now. What is the count? I would add some around the face.
After adding some detail to the torso and hands, I have about 3100 tri-polys. But that is with 500 poly hands

Think I'm going to remove some polys from my now, smoother hand

Btw, could you give me some good tips on how I should improve the face. I could put up some better screenshots for you if you like.
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Old 08-11-2003, 07:31 PM   #64
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Default Some updates

Here's the marine in the perspecive view:
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Old 08-11-2003, 07:32 PM   #65
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Here's the guy from behind, you can see some new props here:
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Old 08-11-2003, 07:34 PM   #66
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Here's the reworked hand in front view:
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Old 08-11-2003, 07:37 PM   #67
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Here's the Marine rendered with GI_Joe:
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Old 08-11-2003, 07:43 PM   #68
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Still got some work left to do on the face and, some more work on the hands. Then I'll work some on the troubleareas of animation.
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Old 08-11-2003, 11:24 PM   #69
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No Comments?

Need some critique, and I need help with the face. Where I should improve and such?
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Old 09-11-2003, 06:52 PM   #70
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Should probably have started a new thread with the marine, I guess

Now everyone thinks this is only an M16...
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Old 09-11-2003, 07:03 PM   #71
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Some more work on the hands.
Particularly those thumbs.
Maybe shave off some geometry in them too.

As per everything else, I like it very much.
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Old 09-11-2003, 10:37 PM   #72
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Thanks, yeah, was never happy with the thumbs.

Will look into it next week, working on a orc-face for the Challenge now
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Old 19-11-2003, 11:31 PM   #73
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This hasn't been updated for a while, so I thought I should just pop in and say that I will update this with a Textured M16 tomorrow.
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Old 20-11-2003, 04:40 AM   #74
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I think he looks a bit chubby in the last render you posted... could be just the angle / his jacket though. Other than that good job!
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Old 20-11-2003, 07:13 AM   #75
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Yeah, I know. It's supposed to be his clothes, but it might be too much... it's vietnam so they don't run around in winter clothes
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