Well, I am buiding a fully dynamic tent. I got my poles all connected with dynamic ropes, springs and etc.. This tent will be covered with Maya Cloth. The way i thought about it was to create the ropes as a straight for the 1st frame which would be calculated after i hit play anyway then using these rope lines as a refrence build my cloth lines and transfrom constrain my cloth to the extruded ropes from my rope lines..
well it should make sense... to explain the situation i put an image here for u guys... The problem was transform constrained locators were not staying on the rope which was bending but locators were staying straight
anyway so i thought if i create clusters on the vertices where i want cloth to follow the rope, i would be able to solve my problem... but didnt try this yet and it means many numbers of clusters and too much work...
so i hope i explained my problem good enough... pls help meee pleaseeeee