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Old 15-11-2003, 05:33 PM   #16
mtmckinley
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Lookin' forward to it.
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Old 15-11-2003, 06:03 PM   #17
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Forgot this image;
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Old 15-11-2003, 06:09 PM   #18
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I've noticed you're displaying polycounts. If you're going for a game art entry, make sure you're counting triangles.
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Old 15-11-2003, 06:12 PM   #19
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Hey, that looks nice! Good luck with the competition m8!
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Old 15-11-2003, 06:25 PM   #20
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Quote:
Originally posted by mtmckinley
I've noticed you're displaying polycounts. If you're going for a game art entry, make sure you're counting triangles.
Yeah, i've done that for everything but the Revolver so far.
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Old 16-11-2003, 04:21 AM   #21
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Nice gun. very well done.. I love the textures.
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Old 16-11-2003, 10:14 AM   #22
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Remember in alot of games (ive seen anyway) weapons tend to have a high poly count simply because there on screen alot and so have more detail, this is usually in fps games but it just depends where you want to concentrate your detail.
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Old 16-11-2003, 11:45 AM   #23
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hey man
try planar or cylinder mapping the revolver bit of the gun it looks stretched on the top
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