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Old 20-11-2003, 03:14 PM   #1
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Default My Actresses

This is my first final render. I am not planning on doing anything else to it as it fulfills its purpose as my windows desktop wallpaper. There's lots of stuff I'm not particularly happy with, but I am learning.

Oh! The actresses are (clockwise from left to right):

Charlotte Gainsbourg, Monica Bellucci, Juliette Binoche, Emmanuelle Beart, Audrey Tautou
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Old 20-11-2003, 03:54 PM   #2
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I want you to know that everything you are doing is bad.
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Old 20-11-2003, 03:58 PM   #3
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Quote:
Originally posted by eXistanZ
I want you to know that everything you are doing is bad.
I dont doubt it for one second! This is the first time I have ever rendered even close to final render in Maya. So... can you help out?
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Old 20-11-2003, 04:07 PM   #4
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Just play with the lighting a bit more, use a depthmap shadow on your main light. This will give your render some more depth and pop out some of your geomerty.

eXistanZ, its not bad!!! This is his first render and compared to mine when I first started its not bad.
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Old 20-11-2003, 04:14 PM   #5
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Can one of the Mods move this to WIP?

I'd like to play around a bit with it and get some help from some of the SM community.
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Old 20-11-2003, 06:01 PM   #6
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Existanz that's a really daft comment, if you think it needs work, say where, otherwise that's the sort of comment you get on grim forums, not this one thank whatever gods you care to.

I'd think about adding some shadows as Kurt says Huxley and perhaps increase the smoothness on the monitor stands. You could also experiment with some spotlights and different materials on the pillars and see how that changes the atmosphere.
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Old 21-11-2003, 04:20 PM   #7
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OK, so I took your points in hand and went about playing around for a couple of hours.

Firstly, I modified the flatpanel model, replacing the base with a NURBS hemispehere that I scaled ... nice and easy.

Second, I scrubbed my pillars in favor of a more organic plinth. Again, the base is a NURBS hemispehere. The arms are polygon cylinders where the face has been extruded along a curve.

The number of lights has been ramped up from 3 to 8 and the intensities and colors have been toyed around with.

Finally, textures... this terrifies me. I created a velvety type shader for the backdrop curtain. I downloaded the Denfo shader for the stone. I'm in the process of pulling the Denfo shader apart to understand fully how it works.

I do have a question:

How do I produce a nice LCD panel glow on the images in the panels? I have currently applied a very low glow but it really lacks the "blueishness" that I'd like.

Any other crits, ideas etc. would be really welcome.
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Old 21-11-2003, 05:06 PM   #8
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this last one is really nice.. and I think you got the flat panel glow really well. I think it rocks, but I personaly don't like the abstract base.. nice shader on it though.
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Old 24-11-2003, 07:53 AM   #9
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Yes, I agree... the base is a bit of an easy escape as I have no idea where to go with the bases. Maybe I'll extend the concept into a more realistic environment.
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Old 24-11-2003, 10:28 AM   #10
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that would be nice maybe you could put those monitors into a shop window scene like a tv hif fi shop
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Old 24-11-2003, 11:29 AM   #11
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Quote:
Originally posted by Ra1Der
that would be nice maybe you could put those monitors into a shop window scene like a tv hif fi shop
That's a good idea. I'll be able to practice my lighting and texturing.

I'll take a look out of the bus window on the way home from the office tonight and see if I cant find some inspiration from the numerous computer shops around Paris. I think I'd be more interested in doing a little ma-and-pa type store rather than a CompUSA or Best-Buy type deal.

Watch this space.
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Old 24-11-2003, 12:09 PM   #12
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maybe you could have a security grill accross the window to, half closed would make for some great shadows!
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