Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-11-2003 , 07:27 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67

Smoke - Train

Hi guys,

how do I add smoke to my train - I want the smoke to blow upwards when the train is stationary, and for it to blow backwards as the train moves.

I would also like to add steam coming out of the pistons and coliding with the ground and then bounces off - just like a train would when it starts the engine

Soreel GraFX
# 2 20-11-2003 , 07:35 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
here is the train I am working on

Attached Thumbnails

Soreel GraFX
# 3 21-11-2003 , 01:54 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Well, there are easy ways, and there are harder waysuser added image


- 2d fluids grouped with the piston/smokestack geometry.


- sprites/SWparticles grouped to the geometry.
- Export camera data from Maya into After Effects
and animate smoke footage there to your parts.

Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
# 4 26-11-2003 , 07:04 PM
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
I think the easy way is more feasible than the hard way user added image you'll be able to get good results and it will render a HECK of a lot quicker! user added image check out my chunky smoke shader in the downloads area user added image


Technical Director - Framestore

Currently working on: Your Highness

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads