Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-11-2003 , 12:36 PM
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My first model!!!

This is my first model! user added image user added image user added image

I made it after reading The Hobbit Guy's tutorial and used his ogre (or whatever it is) reference images.

Tell me what you think.

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# 2 27-11-2003 , 12:39 PM
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o0o0oh cool! damn dude if thats a first model I may as well give up! eyes need to be narrower though


I am not worthy!
# 3 27-11-2003 , 08:32 PM
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looks cool- especially for your 1st model...

# 4 27-11-2003 , 09:46 PM
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Thanks, it took me about seven straight hours of modelling.

The eyes were the hardest part, but being a monster I assume they would have to look kinda strange :p

# 5 28-11-2003 , 12:47 AM
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Ok I made some changes. Tell me what you think now.

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# 6 28-11-2003 , 06:59 AM
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chin looks better.. you changed the view so the fine little changes are harder to spot. what did ya do ?

# 7 28-11-2003 , 07:42 PM
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you are braver than me to start modeling a head as your first model. I've only just started my first organic model and i've been using maya for six months now.

# 8 28-11-2003 , 07:48 PM
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Whoa, excellent first model! And you just started? user added image gjob user added image.

I think you could maybe start adding things like veins, wrinkles, sagginess under the eyes.


eat the corn--
# 9 28-11-2003 , 09:10 PM
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btw if anyone else wants to try this tut it's located here

# 10 28-11-2003 , 09:16 PM
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and this is what the final piece by the hobbit guy looks like click here

# 11 29-11-2003 , 03:45 AM
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More tweaks and playing with ramps user added image

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# 12 29-11-2003 , 08:17 AM
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looking good.. transitions on your ramps might be to tight. (opinion).. maybe we could see a difrent angle ?

# 13 29-11-2003 , 01:47 PM
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Ahh, its impossible...

I'm trying to do some texture mapping but there is nothing I can do to avoid really bad warping. user added image

# 14 29-11-2003 , 03:34 PM
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That's a very good first try, but your eyes texture suck a little bit.

Thumps up!

# 15 30-11-2003 , 12:49 AM
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Of course the eyes suck, as I said I was just playing with ramps.

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