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Old 13-12-2003, 12:02 PM   #1
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Default Best Method To Model A Head

Hi everyone
i am still looking for the best way(easiest and detailed) to model a head
and i wanted anyone who found his best method
to explain it (and maby show his work/ a tutorial or anything else)
thank you
Blade Inc.
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Old 13-12-2003, 12:20 PM   #2
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1. use the best refrances you can get.. pref a friend and take pictures. with dots on them so you can tell really how far out every thing patrudes .. match up the dots in front and side view.

a question for you.. which would you prefer of the 2. drawing or sclupting in clay ?
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Old 13-12-2003, 07:55 PM   #3
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I prefer the method where you start from the eye area and work out.
Yeah, but no but yeah but no....
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Old 14-12-2003, 01:21 PM   #4
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I think theres really no better way to model a head. It's what your comertable with. Just model different heads different ways and evently you'll find one for yourself.
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Old 20-12-2003, 05:51 PM   #5
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Old 20-12-2003, 10:31 PM   #6
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agreed. My preference is with polygons as described in the head tutorial here at SM.
The Maya Toolbelt
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