Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-01-2004, 07:51 AM   #1
Registered User
Join Date: Jan 2004
Location: Singapore
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default UV transfer

I have a problem in transferring UV's .I had a model which was unwraped in maya.Then we took the model to lightwave for doing the shapes.So before doing the shapes,we added some points on the base model in lightwave and made the shapes .Now we again brought the file to maya in obj format.Now i dont have the UVs.My problem is i am not able to transfer the UVs between the models since the number of vertices are not the same.How can i rectify this??
vjfx is offline   Reply With Quote
Old 07-01-2004, 01:49 PM   #2
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

That's a stipulation of the UV Transfer... the models have to be identical in number of points. Not only that, they pretty much have to be a direct duplication of each other. If you made an object that had 20 points, and then made another object from scratch that also had 20 points, that wouldn't work, either.
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 07-01-2004, 11:48 PM   #3
Pony's Avatar
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts

It might be a bit to late. but it is posible to take the origanal with the good uv's. cut off the parts that were/will be changed. Import the obj from light wave.. cut out the changed parts you want off the new altered object... UV map just the changed parts.. make sure to move the UV's out of the way in texture space on the edit object, of whare the origanals will apear in the map. Combine the poly objects. Now both UV's should apear on the new single object, merg the edges, sew UV's togather. Its still a bit of work, but if you have a lot of time and work in the UV's it can be very worth it.. try it out with a simple ojbect first to get the hang of it.
Pony is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.