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Old 10-03-2004, 11:55 AM   #16
Alan
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nurbs are horrible to work with IMHO. I just dont like having to be so darn picky with the patches etc and matching spans. Polys just works out easier in most cases for me. It's just the way I work I guess.

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Old 10-03-2004, 05:20 PM   #17
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I never use them either. I do not like the texturing of them or modeling. Everyone has done a nurbs canyon when you start out. Void of true detail. Start to pull points here and there. I have seen some amazing things with nurbs. they are not for me either though.
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Old 04-05-2004, 11:49 AM   #18
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cool model , very nice work I love it, im working on a spitfire v model at the moment and am enjoying working with a classic plane, they are so cool.
Its in the wip section so any comments will be appreciated.
I started out using curvs and lofts in nurbs then converted to polys. I love this method it rocks.

well done
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Old 04-05-2004, 12:46 PM   #19
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thanks I havent looked at this in ages, i'm far too busy at work and wit the a10... maybe i'll finish it someday or it'll end up like the tank
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Old 07-06-2004, 06:22 PM   #20
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very good model,

Just a question i am not quite 100% sure i want to commit my self to as i may have it wrong

If there are two prop sets on the front of plane - should they counter rotate? (Like that strange Russian Helo), & if this IS the case then you need to alter the pitch angle one set of blades -

maybe ? i dunno, maybe i'll just get my coat

M
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Old 07-06-2004, 09:43 PM   #21
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Nice work! lookin' forward to see it textured
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Old 04-07-2004, 06:44 AM   #22
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yes, some insight into the texturing process for this model would be very interisting.

cheers

Ben
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