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Old 10-03-2004, 06:28 PM   #31
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Thanks Kurt. Due to the system that Q3 uses I can't do much with the mid section. The model is split in three parts: head, troso with hands and legs with the tail. Except for these death animations the parts are animated separately... Maybe if I had rigged it differently but it's too late to change it anymore :/
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Old 10-03-2004, 09:02 PM   #32
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updated the death3: http://kotisivu.mtv3.fi/karppa/temp/death3Wip2Persp.avi

used a workaround and keyed the scaling of the spine joints
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Old 11-03-2004, 12:48 PM   #33
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Taking a break from animating and started painting the texture. Head done so far: http://kotisivu.mtv3.fi/karppa/temp/headRotate.avi
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Old 11-03-2004, 06:38 PM   #34
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This is going great kurt, i will certainly fire up my old dusty Q3 skills to whoop you're but using that awesome model. Can't wait to see it gibbed all over the floor!!!
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Old 11-03-2004, 06:46 PM   #35
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kbrown != kurt

Thanks anyway
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Old 13-03-2004, 03:26 PM   #36
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...
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Old 13-03-2004, 05:37 PM   #37
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Very, very cool:p.
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Old 13-03-2004, 08:20 PM   #38
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I'd love to d/l the character.
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Old 13-03-2004, 08:31 PM   #39
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hhehe looking good KB
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Old 13-03-2004, 10:42 PM   #40
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Thanks guys. You'll get the character when it's done. There's still many animation sequences yet to be done...
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Old 14-03-2004, 12:02 AM   #41
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Hey, KB how are you exporting to .md3, is there a script or plugin or something?
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Old 16-03-2004, 12:20 AM   #42
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the polka dots make it look a little ...well polka dotty love the gun though
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Old 16-03-2004, 02:46 AM   #43
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Quote:
Originally posted by Clod
Hey, KB how are you exporting to .md3, is there a script or plugin or something?
I quote myself from another thread:
Quote:
As you may know I am currently doing a player model for Quake 3 Arena. I'm using the .md3 exporter which I found at www.quakerally.com. It's a bit buggy and has some anomalies but it works. Just save your scene every time before you export. They have compiled the plugin only for Maya 4.5 and older but the source code is available too and you can compile it using the Maya 5 devkit (which I did).
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Old 17-03-2004, 02:00 PM   #44
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Testing the model in the game
http://www.wolfenstein.org/~exe-file...g_divx_mp3.avi
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Old 18-03-2004, 07:09 AM   #45
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you are so talented! why dont u have some video tutorials K?
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