Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Here's a reference image, though I have the actual model sitting on my desk as well---
I don't have any reference images that I load into Maya or anything. It's a very easily divisible model, so I just built it part by part and am slowly importing and assembling the whole.
Here's a link to the other thread that I thought was prematurely deleted for some reason---took a brief hiatus from this project and the thread was gone! That is...of course, until I found the search function. Doh.
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